Archive for October, 2008

Early system prototypes 3D:

Posted in General on October 30th, 2008

3D

1: motion blur in shockwave 3D (may freeze your browser!!)

2: boids/ flocking movement with motion blur in shockwave 3D

3: terrain generation & random navigation in shockwave 3D

4: First person navigation in shockwave 3D architecture 1:

5: First person navigation in shockwave 3D architecture 2: 

6: First person navigation in shockwave 3D architecture 3:

Early system prototypes Audio:

Posted in General on October 30th, 2008

Audio:
1: Flash media server auto audio record / playback (Caution: will record your microphone!)

2: Spectrum analysis of microphone data (not recorded)

3: Audio Beat Detection (PC download only : performs audio beat detection if recording source is set to stereo / mono out on your sound card while music is playing … set the path to your Bluetooth directory or any image directory).

Early system prototypes Arch OS data:

Posted in General on October 30th, 2008

Arch-OS data:

1: 2D flash sample of arch os data integration

Early system prototypes Motion Detection:

Posted in General on October 30th, 2008

Motion detection

1: Simple motion detection test – uses very basic b-frame analysis to detect motion

2: Movie style graphic effect with b-frame detection- cells with motion are in focus, static cells are blurred out

3: More robust graphic data processing- removes tonal value to record movement in hue values only (AS2)

4: Optimised hue detection for motion detection (AS3)

Early system prototypes 2D:

Posted in General on October 30th, 2008

2D

1: 2D bitmap filtering effect in flash AS2:

2: 2D bitmap compositing and displacement in AS2